2013's a more interesting year than most. Yes, there'll be FIFA 14, a new Call of Duty and a new Battlefield - and now that Nintendo seems to have shifted Mario towards an annual churn perhaps a Road to Rainbow Road retread for the plumber - but this year sees some of the biggest and most celebrated franchises making a long-awaited return.
And now there's the nostalgia machine of Kickstarter helping ageing gamers' dreams come true, there's also the prospect of sequels we've been waiting a little longer for, reviving names and genres that have been dormant for year upon year. So here's to the sequels that do more than just churn through another update, and to the ones that dare to be different and that dare to be interesting.
Metal Gear Rising: Revengeance (Platinum, Xbox 360/PS3)
When Rising was still under development at Kojima Productions, the hook was tantalising enough. Play as Raiden, the cyborg ninja - a Metal Gear hero finally freed from the confines of MGS4's elaborate cutscenes. Now the whole thing's been reborn under a new developer, the hook's even better: do all of the above, but with Platinum Games at the helm.And Rising seems likely to live up to its promise. After a stellar appearance at last year's Expo, Raiden's latest adventure sees Platinum delivering its trademark elegance when it comes to the fighting system - the parry, in particular, is potentially the stuff of legend - while broadening its scope a little to place a new emphasis on the environment.
DmC: Devil May Cry (Ninja Theory, Xbox 360/PS3/PC)
There's a baffling amount of negativity surrounding this one. Ninja
Theory, once critical darlings after the well-received Enslaved, have
become unfortunate punch bags for a legion of fans who seem to have
forgotten that when it comes to stuffing up Devil May Cry it's Capcom's
internal teams that perhaps deserve the most scorn - didn't any of those
fans play the second and fourth installments?
See through all that, though, and you might find a thoughtful and
endearingly mischievous reboot for Dante, and a game that carries the
same rebellious streak as the character that it's built around. It's a
new take, yes, but perhaps it isn't better the devil you know than the
devil you don't after all.
Dark Souls 2 (From Software, Xbox 360/PS3/PC)
If Ninja Theory thinks it's had it bad, the team should perhaps spare a thought for poor Tomohiro Shibuya, the From Software employee who's taken over the directorial reigns from Hidetaka Mayazaki for the sequel to what's perhaps the most revered game of the last few years.Dark Souls 2's already ruffled feathers even before anyone's had a chance to have a proper look at it; early details suggest it'll be less obtuse than its predecessor, will offer more guidance to new players and - gasp - may be a little less hardcore.
There's likely to be plenty more controversy and uproar as more is revealed of From's sequel, but whatever unravels is certain to be fascinating, and another tale of a developer rising against fan expectation - even if it is a sense of expectation that the developers conjured on its own.
BioShock Infinite (Irrational, Xbox 360/PS3/PC)
A huge part of the appeal comes down to the context. BioShock Infinite doesn't just take you to a fantastical city floating in the clouds, it sends you back to a period of history that games rarely touch: America of the early 1900s, with its unstable admixture of partisan divides and growing arrogance, with its lunges towards greatness, and its stumbles over emerging fault-lines.And, yes, there's that whole fantastical city floating in the clouds thing, too. Cheery with fresh whitewash and patriotic bunting, Columbia doesn't immediately have an enormous number of obvious things in common with the damp, squalid realities of life in Rapture, but that's exactly the point: Irrational Games is exploring another kind of warped idealism, and sounding out the realities of a different strain of hubris.
And if context isn't what you're after, there's still the one-two punch of weaponry and special attacks. And a Skyline to zip around on. And a strange and powerful companion to assist you. Infinite hasn't had a particularly easy development, by the looks of it, but it's not trying to do particularly easy things. Masterpiece or awkward botch, like Columbia itself, the end result promises to be fascinating.
Bayonetta 2 (Platinum, Wii U)
Dreams do come true after all - even if you dream of the return of a leather-clad, lollipop-sucking sex-witch with steel bullets in her shoes. You sick puppies, you.Rescued, it would seem, from publisher apathy, Bayonetta 2's another brilliantly incongruous addition to the Wii U line-up; a game that's resolutely hardcore, as well as a little perverted, it sits uncomfortably alongside the likes of ZombiU and Platinum's The Wonderful 101 in Nintendo's strange new world.
Hideki Kamiya's moved aside into an advisory role, though he's left the series in capable hands: Yosuke Hashimoto, a producer on the original, steps up into the director role. Little else is know beyond those facts, but if Bayonetta 2 lives up to its oddball legacy then it's assured to be one of 2013's more interesting games.
Rayman Legends (Ubisoft Montpelier, Wii U)
It's funny how one of the freshest feeling games of 2011 was a revival of one of the most traditional of genres. The 2D platformer's an art that's typically been left alone for Mario et al to dominate, so it's a real treat to see the form being approached from a much more Gallic perspective.Gears of War: Judgement (People Can Fly, Xbox 360)
A Gears of War game being developed outside of the technology powerhouse of Epic, and one that's no longer fronted by man-boy Blesinzki? You'd be forgiven to wonder why anyone would be all that bothered by this.And you'd be allowed to scoff even more when we tell you that it's the writing that's making Judgement such a tantalizing prospect - or, at least, its potential. New Yorker contributor Tom Bissell's been pulled onboard, bringing with him 20th Century Fox consultant Rob Auten, and they both promise to bring a little knowing intelligence to all that squidgy violence
And in People Can Fly, developers of one of the smartest shooters of the
generation in Bulletstorm, they've got the ideal partners. Its shell
may be a little generic, but expect a surprise or two at the heart of
this new Gears of War.
Grand Theft Auto 5 (Rockstar, Xbox 360/PS3)
This one was an interesting sequel back in our 2012 list, and in
the 12 months since enough has emerged to suggest that this will be a
truly fascinating turn for Rockstar's open world series. The headline
features, it would seem, are three intersecting stories that can be
switched between at will, as well as a return to the slapstick humour of
Vice City and San Andreas and a more expansive playground than has been
seen before.
The real pull, though, is surely Rockstar's vision of Los Angeles.
The city of angels never really gets the same billing as New York or San
Francisco, but it's a much more fascinating space - a disparate sprawl
that's one of the most surreal and vibrant metropolises in the world.
LA Living: No single screenshot or well-produced trailer gets us as excited for GTA 5 as this brilliant Reyner Banham doc on Los Angeles does.
Company of Heroes 2 (Relic, PC)
The scale of Russia's losses strung along World War II's Eastern
Front can be hard to get your head around, and while Company of Heroes 2
may not truly bring the realities of brutal mechanised war that much
closer, it should at least make you think twice before wading through
any knee-deep snow drifts, for fear of the landmines that might lie
buried beneath that innocent white surface.
Weather's not the only trick up Relic's sleeves with this long-awaited
RTS: fog of war's also implemented in the form of the new TrueSight
system, which seeks to replicate a soldier's view of the battlefield as
they advance from one piece of cover to the next. Its name makes it
sound like the kind of thing that comes hidden in the dashboard OS of
the new Ford Focus, perhaps, but it works together with asymmetric
factions and a knack for tight, imaginative encounters to deliver a
wonderfully tense war game with a pleasingly nasty streak.
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